

#What alignment would the assassin brotherhood be series#
A few factors related to gameplay and some of the traditions of the series need to considered, and not just any historical location or setting would do. Top settings we want to see in Assassin’s Creedīefore we dive into our selection, first let's take a look at what goes into selecting a setting for an Assassin's Creed game.What makes an Assassin’s Creed setting?.Oh and their leader is a massive liar whose idea of paradise is being surrounded by torture devices.that torment his loyal friends and followers. They'll work with lawful institutions for their own benefit, but they're also highly iconoclastic, profane, and individualistic.ĬE - Mythic Dawn: How about a cult dedicated to the literal god of Chaotic Evil? They're about destroying the current law and order to make way for an infernal, demonic invasion that will bring about a "might makes right world". NE - Telvanni (one of my favorites): Hierarchy? How about advancing through ranks by murdering your superiors? Egomaniacal, selfish, calculated, intelligent slaver-wizard lords. And it's officially classified as Lawful Evil. Still not convinced? Look up the Red Mantis assassins from Pathfinder. They fulfill their orders without question. The Brotherhood always fulfills its contract, keeps its word, and abides by extremely strict rules and traditions, under a rigid hierarchy. LE - Dark Brotherhood: A criminal organization is lawful? Yes, in fact, Lawful alignments aren't necessary about literal societal laws. These thieves are just rabble." -Mjoll the Lioness (to br fair, this applies mostly to Riften's guild and there are some rules, but overall, TG is THE cn organization. Even the Dark Brotherhood abides by a strict set of rules and tradition. How can people who would betray one another over a gold coin be considered part of an association?" and "They're the worst kind. Isolationist uninvolvement is the definition of the True Neutral alignment.ĬN - Thieves Guild: "To call it a guild is ridiculous.

They have the power to solve huge problems, but they almost always refuse to get involved.

N - Greybeards: You could argue they lean good, but overall, they're uninvolved. LN - The Empire: Brought peace, stability, and semi-universal law to Tamriel, no matter the cost. Bring it all in, as long as we achieved our Good goal. They don't mind working with a thief, a crazy person, and armmored trolls.

They rebelled against the rules of the Vigilants of Stendarr (a lawful deity) and do whatever it takes to end the vampires. They'll slay vampires, no matter the cost. They do what they deem good, even against the wishes of headmasters or Lawful agents (Skyrim's college questline.).ĬG - Dawnguard (the new one established during the Dragon Crysis): They're like a small army of vigilantes (vigilante being an official CG archetype). They have compassion for all life, including their adorable pet pigs. The psijics work with rulers, guiding them on the oath of Good, but without resorting to violence. They may work with Lawful institutuons, but don't feel beholdent to them. NG - Psijic Order: Neutral Good characters are peaceful and compassionate. It has rules and regulations limiting and at times prohibiting Necromancy, due to the harm and suffering it causes to souls. The guild's purpose is bringing a lawful means for everyone to be able to learn magic. LG - Mages Guild: It was founded by Vanus Galerion, who fought the Evil Mannimarco.
